At World's End
Critical Hit: 6d8 damage
- This weapon can be thrown with a range 5.
- The first time you fall to 0 hit points each day, you become surrounded by the spirits of your kin, creating an aura 3 (this aura persists even while you are unconscious). This aura persists until you are no longer bloodied, or until the end of the encounter. Enemies that end their turn in this aura take 1[W]+Str damage.