The tomb of Duron Toughbeard has been found! In a grand chamber, guarded by ancient constructs, the tomb of the Hero of Undermountain lies. In order to avoid confrontation with the sentinels, Orsik and Tallon ventured back to Belegost to see the King, and as permission that they open the tomb. The king, surprised at the discovery of not only Duron’s Tomb, but of the sentinels themselves, sent Tordek Coppereye, a master engineer. Tordek deactivated the guardians and you were able to take a look in the tomb. Inside was a very well preserved corpse holding a greatsword with an amulet of Kord around its neck. On the back of the lid of the tomb was written, in ancient dwarven:
“Of the gods, to man, doth hope spring from darkness eternal. Light the way, light the way, strength through faith will heroes rise. Take up our vestige, everlasting”
When Orsik tried to grab the greatsword he was subject to a vertigo-inducing vision to quote:
“As you touch the ancient weapon your vision goes black and suddenly feel like you’re falling. Within moments your vision returns and you are looking down at yourself and your comrades. Before you have time to wonder just what might be going on, the vision changes. You see the Silver Mountains as if from the eyes of a bird. The visions continue to change, flashing glimpses of different places, all too quickly to think about: mountains, ocean, plains forest, sky, stars, each one more vague than the last. With each passing vision your sight gets a little more blurry. Black tendrils begin to seep in around the edges as your vision darkens. The last vision you see is of the tops of mountains, though you’re not sure which mountains. Your sight zooms in on one mountain in particular, then turns to face the earth and plummets into a ravine, and then blackness….. A faint glow appears in front of you, and as you focus on it the light grows… A door. That’s what you see: a impossibly large door, at least 100 feet tall and just as wide. Runes flash along the doors surface; they’re what’s creating the glowing… You feel as if you are yanked backwards and you land in your own body again, breathless and staggering.”
After this the greatsword dissolved to metal powder, leaving a (now very aged) corpse. With that, our heroes continued to the last unchecked room where they found a shallow basin of Moradin’s Blood: a substance which had been used to fuel dwarven machinery until all sources of it had been run dry.
Once down the pit in the inner-vault, our heroes found themselves in a new world entirely; the floor covered in metal panels, rusting pipes, gages, nozzles and canisters covering the walls, and smaller tunnels leading off from the main one. Further into to this new area they meet their first adversaries: a few kobolds and a party of orcs with a pet troll. Victory was the group’s however, though not without a little fun: you can’t pass up oil spills and NOT set them on fire and push a troll into it. Combat ended as our heroes took the remaining two kobolds hostage….
Session chat log: http://www.mediafire.com/download.php?nj14nmr0mtt