At World's End

Eldarnath Awaits
And the forest burned....

You escaped the hobgoblin pursuit and fled into the sewers, where you teleported back to Starfall. From there you determined your next target would be Eldarnath.

In Eldarnath, at the travel stone, Lia realized that the stones lie in an old shrine devoted to the primal gods, and that her village was not far away. On route to her village, you smelled smoke, and followed it to the inevitable fire where dragonborn were attacking a camp of refugee elves. A green dragon hovered near, watching the battle play out.

The session ended mid-combat, with the heroes close to victory. Will you have to slay this green dragon? That might be a task too mighty for even yourselves.

Session Log:

Tallon deciphered the drawing of the teleportation circle and deduced that it exists somewhere in Dorne, though where he can’t be sure.

FROM THE DM: I was a bit out of it tonight, so I apologize for the slow pace. The subsequent weeks will be better.

The High Arcanist Flees
He's not dead yet!

An exciting battle between the High Arcanist and his hobgoblinm minions ensued. The dragon kept you on your toes as it flew around the room and blasted you with lightning and let its subjects torment you. In the end, you were victorious, though only because the dragon fled through the roof, which is blew open. Many of you are wounded, and Lia fell near death a few times.

You’ve got a few options now: stay in the institute and take a rest. Flee the institute and find somewhere else to take an extended rest. Book it out of the institute and try to make it to your ship to sail out of here. Set up a teleportation ritual and hope you’re not attacked during the ritual completion. Those are just a few of the options, you’ll have to debate your next course of action.

Session log:

I can’t think of any other notes, though if you want to remember something, leave a comment!

PS: I really enjoyed the game tonight. You constantly keep me on my toes with regards to enemy tactics and make it a real challenge to effectively play monsters. If there was anything specifically you liked about the combat (or any combat for that matter) that you’d like to see more of, let me know. I know you didn’t like having the villain get away, but not everything goes entirely according to plan. :P

Clash with the High Arcanist
Shhh! It's a library.

After a romp through the sewers (and a fight with some filth monsters and a foulspawn) our heroes arrived in the institute where they met up with Lyram and Arryn, captive professor and student researching the tombs’ location for the High Arcanist. Luckily, they happen to have found those locations and have them scrawled on a map. They also have a drawing of a Travel Stone, which you can analyze later.

All was going well and you were about to leave, but someone must have warned the Arcanist, for he showed up and ruined your escape. Hobgoblins poured in the doors and blocked your escape, and the Arcanist won’t have any of Krayus’ lies! A battle shall soon ensue, exciting!

You learned the location of Rhogar and Lucan’s tomb
You acquired the image of a Travel stone you can analyze later
The High Arcanist mentioned “Mortal Instruments”
Orsik has Filth Fever
Arryn turned out to be the girl Tallon has been looking for, Ariel! She’s using a glamour to disguise herself

Session Log:

NOTE: there are bits of whispers on the chat log. I’m not going to bother taking those out as it’s all in the past and unless it is really imperative to take it out, I won’t.

Here are the maps give to you:

Mysteries of Granville
What the hell is "polenta"

Another session down, and you learned quite a lot, so I’m putting it in bullet points:

  • Dragonborn/Hobgoblins are more bullies than law-keepers. The Dockhand’s Guild is like a mafia and keeps the “peace” in the city.
  • The High Arcanist is mostly nocturnal, watching the city during the night and resting on in the Institute during the day
  • Crime rates have dramatically increased.
  • The Mayor’s Manor was empty. You found a map of the sewers and a piece of paper saying “Help po~~”. You suspect it might have been “poison”, as the food there was slightly tainted.
  • You recovered a map of the sewers and have a path planned to get into the institute.
  • Lia found a secret path leading along the cliffside to the waterfront out of the institute.
  • Spaffy is still awesome.

Any other notes I forgot, you can leave a comment with. I can’t be expected to remember everything can I :-P

Session log:

Granville: City of Riches

Our heroes ventured forth to Granville, capital of Nentir, to search for information regarding the location of the tombs of Lucan and Rhogar. They sailed to the city to find the harbor blocked, and the Dockhand’s Guild was patrolling the waters. Krayus fooled the sailors into thinking he was an ambassador, and so they pulled their boat to a small pier on a cliff-side inn.

As they tried to enter the city, they were kept from doing so by a line of refugees trying to get into the city. The hobgoblins at the gate were checking each one off before they could enter. A particularly pissy hobgoblin yelled at a woman to silence her child, and thus ensued a fight between the hobgoblin and the party. Before steel clashed, a blue dragon, the High Arcanist, soared down and squished the gobbo beneath his claws. After a brief conversation during which they learn the state of the city, they are allowed in.

Granville is much unchanged; still crowded and busy, only the inflated prices seem to have changed. Although hobgoblins now patrol the city instead of the city watch, a lot of people seem to have take to this switch as almost positive. As long as people stay within the boundary of the dragons’ law, they are left alone.

The party stopped to rest and plan their next move at the Blue Dragon Inn and Pub, where they were told they could contact Spaffy should they need to.

Highlights: Top Blue Dragon – Skyshatter
Lord over Granville – High Arcanist
Dockhand’s Guild – guild of dock workers that are now much more active in city affairs.
Lucan Anaellas – Half-elf monk of Pelor who spent his life banishing demons.
The Drow allied with the green dragons.

Session Chat Log:

DM NOTE: How did you guys like the whole blue dragon scene out front?

Mistress Golgol Flees
Safe for now.

The dragons have been routed, and Hammerfast is safe. You defeated the dragonborn commander Gharash Vren, and his manticore mount, causing the remaining dragonborn to flee. Mistress Golgol, who you learned is not just any dragon but the Queen of the Black Dragons, threatened the dwarves before fleeing. A terrifying sight, and only slightly lessened because she was retreating.

Thus ends this story arc in Belegost, for our heroes return to Starfall to report to the Order of Vigilance, and perhaps get some new bearings. Where their travels take them, only fate can tell, and we have yet to find out whose side fate is on.

Session log:

Rurik's a... Succubus?

NOTE: This campaign started one year ago this week, and even though only 2 of the original group is here, I appreciate all of your dedication and commitment to making this game a very enjoyable weekly event. Thank you everyone.

This week concluded with several more rounds of the siege, all of which went in favor of the dwarves. The giants were slain quickly, and the rest of the orcs repelled. However, as the orcs fell, the dragonborn retreated and fired volley upon volley of arrows at the battlements. This gave their wyvern riders a chance to surprise the archers and kill a full squadron before being taken care of by our heroes.

Not only that, but you learned that a succubus had been the one who infiltrated into the council and pretended to be Blackstone. Dragons and Devils!? What is this world coming to? Find out next week as we continue the Siege at the Iron Gate.

Important notes: The double-agent in Belegost was a succubus, and was taken care of.
One of the dragonborn archers mentioned their prophet Arjhan had informed the dragonborn about Krayus’ banishment and not to listen to him. Who is this Arjhan? Maybe Krayus knows….

Session log:

Seige at the Iron Gate

Our heroes were taken to the city Hammerfast, located at the end of a deep crevasse in the Silver Mountains. There they learned that someone had poisoned the troops’ food supply, ‘causing more than half the dwarves to fall sick, including their commander Rurik. In his illness, Rurik gave command over to Orsik and his gang, adamant in his belief that they are the heroes that will save man-kind. With command, the group set forth making preparations: fixing siege engines, fortifying the wall, organizing mages, healing dwarves etc. They later learned that Blackstone had been dead for the last weak, and whoever they talked to the previous day was an impostor, and had escaped.

After a long night of working, and no rest, the group had a quick drink before the dragons make their presence known. An army of dragonborn and orcs came into view and the siege at the iron gate began.

The battle raged on for several hours, dwarves and orcs falling, though the defense remained. Krayus and Lia lead the battle from atop the battlements, while Sorn and Tallon direct the artilery and arcane firepower. Orsik and Rukahs fight on at the gate, pushing back their foes with bestial ferocity. The defenders were forced to pull back behind the gate to avoid being slaughtered, and as they did so a trio of hill giants rushed the bridge. Krayus gave the order to trigger the land mines, and they blew one of the giants into the lava far below. The other two remained standing and continued to rush the gate. They managed to break the gate open enough to let themselves and orcs in, forcing a rough battle….

And so the siege will continue next week.

Session chat log:

Important notes:
The dragon announced itself as “Mistress Golgol”
Lord Blackstone has been dead
The Blackstone you talked to was an impostor
The Blackstone that is an impostor has escaped

2 squads on defending the gate
3 squads on artillery
start of the 4th round
Defend the Gate: Orsik, Rukahs, Snuffles
Artillery Fire: Tallon, Sorn
Tactical Command: Krayus, Lia

Allies and Intrigue
Ugh... Politics

On their way back from the ruined dwarven citadel they stumble into an ambush. In the opening volley Krayus is shot down by four well-placed bolts. Lia quickly heals him up while the rest of the group begin searching for these assailants. Tallon and Krayus intimidate their foes and force them to surrender with some help from Orsik, who was waving around a rotting dragon tail on his rear.

Once the ambushers gave up you quickly realized that Lord Blackstone was behind this attack, informing this group (led by a Gnome called Smoke) that you were allies with the dragons. Why Lord Blackstone would want you dead remains a mystery.

You trudged back to the council chambers were Blackstone was implicated and put under house arrest by King Remnar. Orsik, the last living member of the Stonewall clan, took up his position as clan lord and gave everyone else an honorary place in his clan, making you citizens of Belegost officially. You also gave Smoke the sigil sequence to Starfall, offering him a position in the Order of Vigilance. Another ally for the side of good.

Lastly, King Remnar informed you that the Dragon army marches closer to Hammerfast, and the troops there are severely needing assistance. Seems that a wildfire has sprouted just as you quenched the bonfire. Clan Lord Ironfist has given you use of his treasury, which includes the following:

Item Item Level
+2 Finemail Mythril Armor 9
+3 Battering Mordenkrad 11
Amulet of Resolution 12
Starlight Goggles 8
+2 Amulet of Physical Resolve 7
+2 Cloak of the Chirurgeon 8
+3 Amulet of Protection 11
780 gold, 95 residuum N/A

Session chat log:

A Challenger Aproaches

You move forward in the forgotten dwarven citadel and find yourself face to face with nothing short of a black dragon! Shadrenezzar put up a tough fight, but you were victorious in the face of extreme danger. After smiting your scaled foe you studied the teleportation circle he guarded, and learned the sigil sequence for the circle. You can now use the circle in the citadel to travel to Belegost from anywhere in the world (with the Linked Portal ritual).

You also learned of someone, or something, hiding in Belegost and acting as a spy for the dragons. You found a note crumpled up under some rocks, and it read:

Major Notes:
LEVELED UP – you are all now level 8
SIGIL SEQUENCE FOUND – you can use the teleportation circle in Belegost

Session Chat Log:


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