At World's End

The Plot Thickens
Kobolds, Notes and Names

The heroes delved deeper into the lost Dwarven Citadel. They happened upon a band of kobolds who they slew with ease. Their leader, Jarmaag Fireseer, surrendered after Lia tore off one of his arms. This kobold informed the players of a few things.

There is a dragon he is serving somewhere in the mountains.
He had a note, which had six names on it. The names, and any notable achievements of the people, are as follows:
Duron Toughbeard: Dwarf warrior who stopped an orc and giant invasion.
Rhogar Silvertongue: Dragonborn hero of Arkhosia, who led his people to victory over Bael Turath
Feodor Malagant: Follower of the Raven Queen. He stopped an invasion of abominations from the Far Realm.
Paelias Starstrider: An eladrin mage.
Lucan Anaellas: (You haven’t learned about about this guy)
Sylvia Lianna: The first elf to learn the ways of the druid. Killed the drow leader during a war between elves and drow, but died from wounds inflicted during the battle.

On this list, Duron was circled, while Paelias, Sylvia and Feodor were crossed out. The other two, Rhogar and Lucan, were unmarked. The kobold was also mapping the citadel, and marked the southern area with a question mark; a part of the map that was blank beyond a hallway. Lastly, Jarmaag informed you that monsters lurk in the westernmost room of the citadel. With information gleaned, you let the poor kobold go (If only Splug was so lucky).

Orsik noticed a faint marking upon the wall behind the altar area: it was Kord’s symbol, burnt into the rock and decaying from centuries of erosion. After a small prayer to Kord for luck during battle the party left. As they left, they felt a small tremor in the rock. A sign from Kord, or Hammerfast being razed to the ground. Tune in next week to find out!

Sadly, maptools crashed as I disconnected from the server and I don’t have a chat log for this week. If you have any questions, send me an email and I’ll get them answered.

The Dwarf King's Halls
"Something is here.... Something is waiting"

This week our heroes found a group of Ironhelm clan members keeping the dragonkin from delving into Belegost. There they met Rurik Ironhelm, who told them that the dragons attack from inside the mountain. Rurik led them to Belegost, where they met with the Dwarf King.

The King, familiar with the Order of Vigilance, requests the characters search for the source of their foe: the group believes there is a Travel Stone within the mountain, and the dragons are using that to get inside.

The party returned to where the dragons were last noted to come from and have begun searching the ancient dwarven citadel.

Chat log

Kobolds in the Hall

A mighty battle between our heroes and a band of Kobolds ensued. The kobolds were tricky adversaries, but justice proved the stronger as our heroes defeated the kobolds. Those that died when the dragons claimed Maernaborn have been avenged…

"This isn't a mine.... It's a tomb"

Our heroes slew the raiders at Port Caelin and said their farewells to Valek as they continued to Maernaborn; the Dwarven outpost for trading with outside races. What they found was straight out of a horror story: Bloody floors, broken furniture, corpses and perhaps the most bothersome, live, trained kobolds ready and waiting to kick your butt. Tune in next week to see who wins this dual to the death!

Quest notes: Valek informed you that you are officially part of the Order of Vigilance and your first goal is to help the Dwarves with the siege against them. Your secondary goal is to search for any lost Travel Stones; the dragons could wreak havoc if they manage to gain control of glyphs near the Dwarves’ capital.

Port Caelin
"We know you're out there!"

Our heroes arrived at Starfall and met the three leaders of the Order of Vigilance: Valek, Jiergan, and Jael. They learned that the world as they know it has been over-run with Dragons of all different flights. The Eternal Emperor (a red dragon) sits in the Imperial City and rules the world now. The group decided it would be best to travel to the Dwarven Kingdom to aid in breaking the siege the black dragons have them under. They took a ship to Port Caelin, a small fishing and mining village east of the Silver Mountains, and were attacked by a band of dragonborn who have sacked the town.

Vale Road Skirmish
June 22nd, 2009

The players left Thunderspire Mountain and trecked down the vale road on their way to Fallcrest, but were interrupted by a handsome eladrin named Valek. This eladrin told the party to protect him while he performed the ritual Linked Portal. While he was doing this, the party was attack by a party of Dragonborn and Orcs, though what they were doing in the hills of Nentir you don’t know. It is most definitely odd…

After stepping through the portal the party arrives at the headquarters for the Order of Vigilance, Starfall.

Adventure Summary

Our brave heroes found themselves in the outlying village of Winterhaven. Each there for their own purpose, but brought together by the town’s plight. They set out into the wilderness and rid the land of an infestation of kobolds, who were under the order of a goblin named Irontooth. From here they learned that foul creatures lurked within the ruined basement of “The Keep.” Investigating this keep, they found a slew more goblins, killing their leader Balgrom the Fat, as well as zombies, skeletons and ghouls. They came across the tomb of an old Nerathan general who had gone mad and killed his troops. It was from his spirit that they learned of the keep’s true intent.

It was built on top of a rift that is connected to the Shadowfell; that is what drove the man mad. It turns out that someone else had descended into the bowels of the keep and was trying to open that rift back up. (cue dramatic music) The heroes chased after him and fought the necromancer at the threshold of the Shadow Plane. Kalarel, his name was, the necromancer intent on opening the rift and letting forth all sorts of undead on the world. Karalel fell and was snatched up into the portal and disappeared, though we can’t say if he died or not.

On Kalarel’s body they found a letter from one the Bloodreaver Gang, asking for any prisoners that they could buy as slaves. Following this lead our heroes made way to Thunderspire Mountain, where the gang stated they were located. Upon arriving they found a part of the gang, hobgoblins, torturing a captured halfling. Valiantly saving the halfling they were on their way to the Seven-Pillared Hall, an outpost for trade and research.

Once there, they did some research and learned that the Bloodreavers were located in the Chamber of Eyes, and quickly set out to look for them. And find them they did. The hobgoblins were short work for the heroes, and they learned, to their dismay, that the slaves that had been captured were already sold to another group; the Grimmerzhul duergar clan. Some more information gathering ensued and they were off to the Horned Hold, the duergar’s fortress in the Underdark. After battling their way through foe after foe they reached the prisoners and took them back to the hall, but not before smiting Murklemor, the Grimmerzhul clan leader.

Once back in the hall more misfortune strikes, as our heroes find out that two of the captured people were sold to the gnolls! And away the party goes, once more into the Underdark, to find the gnolls, who holed up in the Well of Demons: an ancient minotaur proving grounds for Baphomet. They slay the gnolls and demons within, recovering the four key magic items, and trigger the doorway to the inner sanctum when their passage is blocked by deadly traps and a green dragon. Not daunted by size nor ferocity, our heroes slay the dragon and avoid the traps, and are granted passage to the inner sanctum. There they showdown with Maldrick Scarmaker, the “owner” of the last two captives. Armed with his demonic and undead cohorts Maldrick fights to the death, almost killing one of our heroes, but they pull through and rescue one of the captives; the other was sacrificed to the rituals of Scarmaker. On the corpse of the demon-gnoll there was a small silver key that magically gravitated towards a magic door, which led to them to the Tower of Mysteries.

The Tower of Mysteries is the home of Paldamar, the rogue Mage of Saruun. There they faced off against this worshiper of Vecna and his Bronze Warder servants, slaying the mage and smouting his reign upon the mountainside.

Thus continues the story of our six heroes and their pet wolf.


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