The official ruleset is D&D 4th edition.
There are a few house rules. They are open for discussion. You can find them here.
All disputes will be resolved by a consultation of the ruleset.

Dispute Resolution

If there is a rules problem during the game, the player should be prepared to cite a conflicting portion of the rules. If the problem seems intractable (DM discretion) we shall leave it until the end of the encounter and then deal with it. If there was an unfair ruling, the situation will be fixed as well as possible. If there is ever a contradiction in DM ruling (ruling one way during one session, and another during a later session), bring it up with the DM in a whisper. I try to keep as much of the chat in-character as possible. In that event of a contradicting ruling the player will abide by whichever ruling provides the most advantage, with the intent to use the ruleset for any subsequent situations.

Formatting text in the chat window

Spoken chat
*Actions * OR ::Actions:: OR #Actions#
(( Out of character chat )) OR ( Out of character chat )

Out of character chat can be automatically formatted by typing ”/ooc ” into chat. This will place double parenthesis around your text. Example:
Typed in: /ooc Should I attack the zombie or the ghoul?
Displayed: (( Should I attack the zombie or the ghoul? ))

Taking your turn

Declare your action first, then make the roll for it. When your turn is over, describe! This will make the game go quicker.

DM: (( Bob the Fighter, your turn! ))
Bob: ::Move – moves to engage the zombie::
Bob: ::Standard – attack zombie 1::
Bob: (( Use macro for attack ))
DM: The zombie is hit for 4 damage. It moans in agony!
Bob: ::Minor – combat challenge the target. Done::
DM: (( Jimmy the Rogue, GO! ))
Bob: ::Charges into combat and slices into zombie flesh:: Take that, zombie bastard!

This a rigid example of how your turn might look. You don’t HAVE to type “Move – ” or “Standard – ” before your actions, because we all know an attack is a standard action, etc. However, the big thing to note is that you should describe and emote AFTER your turn is done. There’s no reason to spend 3 minutes typing up a nice description mid-turn; it slows down the combat. You’ve got at least 5 minutes before your turn will come up again so do all your mid-combat role-playing on other peoples’ turns. Please.

A note on out of character chat: I see that this group likes to use it a lot. I don’t mind that, I like seeing you work as a team and collaborate. Not to mention all the witty things you say. The only thing I ask is that you try and adapt that out of character chat to IN-character chat. Asking “should I attack the zombie or the ghoul” could be in character as well. Or instead of making a funny commentary about the battle out of character, maybe your character thinks his impending doom humorous. The idea here is that combat requires teamwork, and while you are able to work as a team and discuss tactics OUT of character, I want to try and bring that same level of teamwork and collaboration IN-character. This will also trim down on the level of chaos that goes on during combat.

Don’t be a jerk, and play as a team.


At World's End PenguinTamer