At World's End

The Exarch

A kidnapped avatar of the Raven Queen.


Lots of talking tonight. The team made it back to Letherna with the dead Aspect. They spoke with Orsik at length while trying to resurrect the Aspect, but to no avail. There was a short discussion about needing to see the Raven Queen, and Orsik decided he was long overdue for doing something stupid, and so Team B and Orsik charged up to the top of Fate’s Palace to see the Raven Queen.

There she spoke with you about Kalarel’s newfound powers, and that the use of the Power Words requires divinity, and can only be granted by a deity of that word’s portfolio. The only other god of death is Vecna, as Orcus is a Demon Lord, not a deity. Somehow, Kalarel must have gotten power from Vecna, most likely as part of a bargain.

Lastly, Team B leveled up to level 22. Enjoy your new utility power. Team A will have a chance to catch up when the whole team gets back.

Session Log:

Part 5

A battle with The Judge ensued in the center of the gravity cube. It was a struggle, dealing with gravity changing every round, and platforms moving around. The party did give the Judge a run for his money, and at the end of the fight he got desperate and resorted to drastic measures: he stabbed the Aspect, killing her instantly, and then turning himself to ash. No one is sure if he’s dead, but the Aspect is pretty well dead, and so the group grabbed her corpse and used a Planar Portal to get the heck out of there.

We then switched to Team A, who decided that they were going back to Vor Rukoth and through the portal to the Hells to see if they can’t track down where Sanzenin might have gone. We’ll see how that turns out.

Session Log:

Part 4

Finally, session summary!

We started with Team A: Tallon, Sorn and Lumi, all debating and discussing. Two important decisions were made. 1) They’re going to keep Lumi’s sister with them. 2) They’re going to find a way to Hell to chase after Sanzenin (Lumi’s village’s warlord). Not sure if they’ll wait for Team B before proceeding.

Team B infiltrated the cult’s hideout, passing through lairs of worship, where they found out that the leader of this cult calls himself The Judge, and proclaims to be the scion of an undisclosed deity. They found The Judge on a metal platform suspended in the middle of a enormous cavern, next to him was the Aspect of the Raven Queen, his prisoner. When they stepped onto this platform to face him, the whole room shifted, and they were suddenly on the inside of a metal cube, with floating platforms in the center, facing The Judge, The Rage, and several undead. You’ll have to face him next week, and see how well you fare in the 3d cube with gravity all whacked out.

Session Log:

Part 3

This was a session for strangeness. Team B dove through the portal that the Fear and Blood went through with the Aspect of the Raven Queen. You found yourself on a plane of chaos and madness: Pandamonium. Your introduction to this plane was disorienting. You were in an enormously large cavern, lit entirely by the lava that bubbled on the ceiling. The top of the cavern was a lake of lava, swirling around a huge crevasse into darkness. Upside down lava-falls filled the ceiling of this room, spilling over the edge of the floor, falling up, and meeting with the great lake above you.

For some strange reason, Feria decided to help you.

You stood on a spire of rock, and were able to leave by way of walking down the sides of these spires, to the bottom where there was another river of lava. You then had to jump from pillar to pillar, dealing with gravity changes to get to a singular tunnel; one of the dozens connected to this lower part of the chamber.

You then learned that this whole place must be a honeycomb of connected caves and corridors, and that you had to track the Fear through this series of these corridors. Even with Feria’s help you got lost once or twice, and ended up having to flee from a pack of wights and specters. There was also the issue of having to cross a pool of lava that slowly dripped upwards to the ceiling. That was a challenge, until Krayus breathed cold on the lava, solidifying it to the point where the rest of the group could jump across it, while Brimtim burrowed his way through the walls.

You eventually found the hideout: it’s door was on the ceiling, and required climbing to get to it. only half way up the wall the gravity changed so that you could walk up the walls, which is also very disorientating. To enter, Feria had you all hold on to her, and she touched the door, which rippled and pulled you all through…

… We moved to Team A in Cromlech, to see what they were up to. Lumi used a Make Whole ritual on the charred journal, mending it so that it was once again readable. You can find the journal’s contents in Sanzenin’s Journal.

Note for everyone: Sending me wishlists for your characters with items ranging from level 22 to 27 will get you 1 Prestige Point. You can also get 1 Point for updating your character description on the wiki with some information about how your character is coming to terms with their epic destiny, and how you think it might manifest. Lastly, you can earn a point for making a helpful comment on this post.

Session Log:

Part 2

This week was a hectic session.

It started with Krayus using a new ritual he learned that allowed him to summon seven metallic dragons for you to use as steeds to give chase to The Fear, who had just kidnapped an Aspect of the Raven Queen. Along with some divination rituals, you found where they were going, and gave chase.

An hour and 45 minutes later, you found the group atop a large spire of stone, amidst the Thryn Gol Wasteland. There was some kind of stone archway on the spire, which you learned was a portal gate. you saw that on this spire was not only the survivor’s of the last encounter you had: The Fear and a Shadow Angel, but also another humanoid similar to The Fear known as The Blood, a Slaughter Golem, a half dozen skeletal lich vestiges, and a shadow-wyvern. You had your work cut out for you.

The battle was quick. You killed the golem first, but in the time it took you to kill the golem, The Blood finished the portal ritual required to activate the gate. You tried to stop her but a lot of luck on their part, and very little on your part, left them victorious as the portal activated and they ran through, with the Aspect, while Runt tumbled over the edge of the spire. His death was prevented when one of the dragons caught him, though the shock of the ordeal left him unconscious.

We’ll have to see how this plays out next week.

Session Log:

Part 1

There were two parts to this session:

Part 1 – Team A (Tallon, Lumi and Sorn) finished off the remaining intellect devourers in Cromlech. They’ve got some time to rest now and plan their next move.

Part 2 – Team B (Krayus, Runt and Brimtim) followed Orsik to where the Raven Queen presides: Fate’s Palace. Unfortunately the queen was busy with more important issues, and so they met and spoke with one of the Raven Queen’s exarchs, and an avatar for her when the need arises. The team asked about getting aid in dealing with the undead and the devils, but the exarch could not provide any assistance. Just when she was about to say something that seemed important, something Bad happened.

The room went completely dark, and the sound of glass shattering reverberated around the team. When the light’s returned, they were surrounded by 3 figures: a drow, some skeletal humanoid, and a shadow angel. Not only that, but the spot where the exarch was blocked by some kind of shadowy vortex.

A fight broke out, of course. The team focused on the drow, Zarra, first. While this was going on, the shadowy vortex slowly moved west, off the central dias and closer to the windows. You also were aware that something within that vortex was targeting you, and that the exarch was missing. By the time Zarra was defeated, whatever was inside that vortex had made it close enough to the windows to leap out, taking the exarch with it, and flying away with the shadow angel. You defeated 2 of the assailants, but 2 of them got away. And they took the aspect of the Raven Queen.

There were some new faces this session:

The Fear – An enigmatic creature who used fear and psychic powers.
Feria – A dark angel of some sort.
Mavawhan – A skeletal humanoid. You defeated him and he turned to dust.
Zarra – A drow whom you defeated.

During this session, Team A played the monsters, and since they succeeded in kidnapping the Aspect, they all earn 2 Prestige Points.

Lastly, I would like it if you all could leave a comment on this with some ideas of what your team’s next move will be. Remember that helpful comments will earn you Prestige Points. That is all.

Session Log:


So, I have a plan.

My sword’s most recently acquired power is a ritual that allows me to summon aerial transport—up to seven. So, when the next session begins my first move will be to immediately begin summoning our transport.

While I do this, Orsik will find a ritualist to cast a divination ritual to find out where they are/where they’ll be/where they’re going, along with two of the Raven Queen’s warriors/spellcasters to help us get the Avatar back. My summons have a base overland flight speed of 15, and the kidnappers are slowed by the Avatar’s struggles. With luck, we could catch up to them in less than two or three hours, and we’ll be able to fight perfectly fine in the air while they’re hampered with a struggling prisoner. We’ll have one spare dragon to carry the Avatar back if she’s incapable of flight herself.

That’s my plan. If anyone’s got any ideas to add, or a plan you think is better, g’head and post it and we can discuss.

The Exarch

Good plan. 1 Prestige point for the very helpful comment.

The Exarch

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